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Headbutt
Hi Jump Kick
Horn Attack
Type Base PP Pow Acc Avg TM HM
FGT Phys 20 85 89.5 76.0 - -
Comparison pages: Fighting

Description

Hi Jump Kick causes damage. If your Pokémon misses with this attack, it will lose just 1 Hit Point (not 1/8 of the damage it would have dealt, as is often reported).

If the attacker strikes first in the round and KOs itself as a result of this attack, the enemy will completely lose the chance to do anything that round. The next round will begin normally, and the opposing trainer will have the option to choose an attack or switch out the enemy Pokémon, as usual.

Note that if the Pokémon that replaces the attacker also strikes first, the attacking trainer will get at least two attacks in a row without response. This is particularly important if the enemy was trying to use a healing move at the time of the initial attack.

Other than the lost turn, the enemy will suffer no other detrimental effects. It will not be charged a PP for the attack it didn't get to use, and it will not be subject to recurrent poison, burn, or Leech Seed damage, since those penalties are only enforced after the affected Pokémon attacks.

Considering that the attacker only receives recoil damage if it misses, there is no strategical benefit to KOing oneself when using this attack.

Because it is a Fighting type attack, it cannot affect Ghost Pokémon.

Can Learn
Matching Types
Hitmonlee
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