Paralysis
|
Sleep
|
Stat Mods
|
The duration of sleep produced by an enemy's attack (as opposed to that
produced by Rest) ranges from 1 to 8 rounds.
The upper limit of this range depends on the relative Speed of the
combatants, and on whether or not the "wake up" round is counted as a SLP
round.
Sleep victims can wake up on their very next turn to attack. If the
victim is slower than the "sleep-inducer", this means that it can wake up
on the same round that it was put to sleep. It also means that the latest
that it can wake up is on the 7th round, starting with the one on which
the status change first occurred.
If the victim is faster than the sleep-inducer, it obviously can't wake
up on the same round that it was put to sleep (because it was put to sleep
at the end of the round). The latest it can wake up is on the 8th round
(again, beginning with the one on which it was put to sleep).
Whatever the relative Speed, the maximum number of attack turns a
Pokémon can lose due to SLP is 7, while the minimum is 1, and this is
perhaps the best way to conceptualize sleep duration. It also provides a
good reason to include the "wake up" round: one could split hairs about
whether this actually counts as sleeping, but the practical effect is the
same - your Pokémon can't attack.
Within this range, sleep duration appears to be randomly determined
(1).
The duration of sleep produced by an enemy's attack ranges from 1 to 4
rounds. As in the RBY games, the exact duration of sleep depends upon the
relative Speeds of the combatants, and on exactly which rounds are counted
as SLP rounds. In practical terms however, the maximum number of attack
turns a Pokémon can lose due to SLP is 3.
Sleep attacks will always fail if the victim currently has a
Substitute.
Hypnosis vs. Sleep Powder
|
Only Exeggcute learns more than
one sleep attack. It starts out with Hypnosis, and learns Sleep Powder at
L48. Though the latter move has 5 less PP, it is considerably more
accurate, and should replace Hypnosis when the opportunity arises.
Since no other Pokémon learn more than one sleep attack (and there is
no TM for any of them), the only decision you'll need to make regarding
these moves is whether they're a worthwhile part of your Pokémon's
moveset. In all cases, remember that Pokémon can only be affected by one
major status change (SLP, PAR, PSN, FRZ, BRN) at a time (this does not
include minor status changes like confusion,
however). You may therefore wish to think carefully about letting your
Pokémon learn a sleep attack if you also want it to know Toxic or Thunder
Wave, for example.
Spore is the most accurate sleep attack, and is far and away the best
reason to train a Parasect. Lovely
Kiss and Sleep Powder are tied for 2nd most accurate, and should be
considered very seriously for the Pokémon that learn them.
Hypnosis suffers a sharp drop in accuracy relative to the attacks
mentioned so far, but even so it is probably a useful addition to most
movesets. Gengar, in particular, can
wreak havoc with Hypnosis on account of his superb Speed, and both he and
Hypno can complement this move with
Dream Eater: the most powerful Psychic
attack and a useful healing move.
Poliwrath has neither of these
advantages, but is well suited to Hypnosis for a far more important
reason: that cool swirl on his chest!
Sing is the least accurate of all sleep attacks. What's more, all of
the Pokémon that learn this move also learn an excellent array of other
attacks, either naturally or via TMs. It's hard to imagine a
Jigglypuff worth the name that did
not sing its enemies to sleep, but in general you should weigh the value
of Sing carefully against more reliable attacks.
None.
1. Sleep duration is random.
|
To test this statement, a L50 Ditto and a L100 Mewtwo were put to sleep
140 times each. For the Ditto, the distribution of wake-ups across all 7
rounds was relatively equal. The Mewtwo showed a slightly greater
frequency of wake-ups in the 1st and 2nd rounds of SLP than for the other
rounds. However, a statistical test of significance indicated that the
difference in frequency was well within the range of what should be
expected from a random distribution. For that matter, a greater than
average frequency of wake-ups was also found for the 5th round of SLP, but
presumably this was not a function of Mewtwo's relatively high stats.
In all 280 of the trials described above, the subjects were put to
sleep by a L50 Ditto. To investigate the possibility that sleep duration
may be related to characteristics of the sleep-inducer, another 60 trials
were done (against the Mewtwo) using a L3 Gastly. The distribution was
very close to those obtained in the previous tests.
Even if there is an interaction between sleep duration and one or more
characteristics of the victim, it would seem to be a very slight one. This
page will be updated as more data become available.
Please ignore this subliminal message.
Please ignore this subliminal message.
Please ignore this subliminal message.
DRINK COKE
Please ignore this subliminal message.
Please ignore this subliminal message.
Please ignore this subliminal message.
|