Normal
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Poison Attacks
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Psychic
|
Attack |
Type |
Base |
PP |
Pow |
Acc |
Avg |
Effects |
TM |
HM |
Acid |
POI |
Phys |
30 |
40 |
99.6 |
39.8 |
lower victim Defense (10% chance) |
- |
- |
Poison Gas |
POI |
Calc |
40 |
- |
54.7 |
- |
poison (100% chance) |
- |
- |
Poison Sting |
POI |
Phys |
35 |
15 |
99.6 |
14.9 |
poison (20% chance) |
- |
- |
Poisonpowder |
POI |
Calc |
35 |
- |
74.6 |
- |
poison (100% chance) |
- |
- |
Sludge |
POI |
Phys |
20 |
65 |
99.6 |
64.7 |
poison (36% chance) |
- |
- |
Smog |
POI |
Phys |
20 |
20 |
69.5 |
13.9 |
poison (36% chance) |
- |
- |
Toxic |
POI |
Calc |
10 |
- |
84.4 |
- |
severe poison (100% chance) |
06 |
- |
Poison attacks are most effective against Grass and Bug Pokémon. (Death
to Parasect!) However, some Pokémon
most commonly thought of as Bug or Grass Pokémon (eg,
Beedrill,
Venomoth,
Bulbasaur, and
Vileplume), are actually half-Poison,
thus making the selection of vulnerable victims fairly slim. On top of
that, Poison (and half-Poison) Pokémon not only take a reduced amount of
initial Poison damage, they cannot be Poisoned.
Furthermore, Exeggutor, another
popular Grass Pokémon is half-Psychic, making him quite dangerous to your
Arbok.
Poison attacks are weakest against Ghost, Poison, Ground and Rock
Pokémon. Since all Ghosts are half-Poison and several Ground Pokémon are
half-Rock or half-Poison, your
Weezing is going to be in a lot of
trouble against many opponents, including
Gengar,
Rhydon, and
Nidoking.
Considering the above, as well as the relatively weak power of Poison
attacks (there is no Poison equivalent to Fire Blast or Thunder), if Poison Pokémon trainers do not
have a sentimental attachment to their Pokémon, they are likely to be very
disappointed in the performance of their good friend
Koffing.
The main benefit of poisoning a victim is the psychological effect on
the trainer, as a poisoned Pokémon only loses 1/16th of its maximum HP per
turn (unless they have been Toxicked, which is a bit nastier), even if
they are weak to Poison attacks (1). There are
no other ill effects.
Note that Pokémon affected by another major Status change (eg,
paralyzed or sleeping Pokémon) cannot be poisoned. This does not include
minor status changes like confusion. Take that
into consideration before you teach your
Muk how to Body Slam.
The converse of this has led some unscrupulous trainers to begin
matches with all their Pokémon pre-poisoned, to prevent paralysis,
freezing, and the like. (That gives you an idea of just how ineffective
1/16th maximum HP per turn is.) While it can be the deciding factor in a
battle where the enemy is hiding behind multiple layers of defenses, the
PSN status really doesn't make up for the lack of a good solid Poison
attack.
When you add it all up (very few vulnerable opponents, a good number of
extremely resistant opponents, low power, lame side-effect, and Poison
Pokémon's vulnerability to the prevalent
Mewtwo)...boy, did Poison Pokémon
ever get screwed! Such a shame, since the type had the potential to be so
cool.
Acid vs. Other Poison Attacks
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Unlike all other Poison attacks, Acid cannot actually poison a victim.
It can lower a victim's Defense...but it's just so friggin weak
(and the side effect so unreliable) that something like Body Slam, even
without the type-matching bonus, is a better choice. The sad thing is that
Acid isn't anywhere near the weakest Poison attack! It certainly sounds
cool, though.
Poison Gas/Poisonpowder vs. Other Poison Attacks
|
Poison Gas and Poisonpowder do no initial damage whatsover. But if they
do hit, they will always poison the victim. However, as has been
mentioned above, poisoning a victim is not all that great.
To make matters worse, Poison Gas is ridiculously inaccurate.
Poisonpowder isn't exactly a sure thing either. Both are a big risk for
very little payoff.
Toxic vs. Other Poison Attacks
|
Toxic also does no initial damage, and it's mercifully more accurate
than Poison Gas and Poisonpowder. It's also more effective. Each turn a
victim has been Toxicked, the recurrent damage increases. (For more
information, see the entry on Toxic.)
Toxic is widely regarded as a good move, but it's highly overrated in
any situation other than forcing a powered-up victim to switch out, or in
other very specific cases (eg, in combination with Leech Seed, or against the last Pokémon
standing).
It is, however, certainly one of only two non-worthless Poison attacks,
and, to further illustrate how badly Poison Pokémon got the bone, nearly
every Pokémon in the game can learn it and use it just as effectively as a
Poison Pokémon.
Note that even though the mounting effects of Toxic are intimidating,
it's only roughly twice as effective as a standard poisoning. That is,
while regularly poisoned Pokémon can survive a maximum of 16 turns without
healing, a Toxicked Pokémon can survive seven turns. However, it is
more effective against a Recovering Pokémon
than a standard poisoning, because eventually it will cause more damage
than can be Recovered in a single turn, while a Recovering Pokémon can
live forever (or at least until it runs out of PP) with a standard
poisoning.
The biggest shortcoming of Toxic is that if the Toxicked victim is
switched away, the Toxic poisoning will revert to the standard PSN
status. That just about sucks all the intimidation right out of the
attack.
Also, since Toxic takes a while to work up a good head of steam, it
takes a number of turns to be as productive as simply firing away with a
nice Sludge attack.
But this isn't a fair comparison, since Toxic has to be thought of as a
specialty attack, along the lines of Thunder Wave or Confuse Ray. It is not a good attack to
use as your primary means of dishing out damage, in the general case, but
it can prove decisive if conditions are favorable and it's used
properly.
It should be noted that the oft suggested Toxic/Wrap combo is not all it's cracked up to be. The
Wrapped Pokémon can be switched out (perhaps to Pokémon more resistant to
the Wrap), forcing the attacker to attempt another successful hit and
reverting the Toxic to standard PSN. It'll work well if this is the
opponent's last Pokémon, but if that's the case, it isn't going anywhere
anyway. But at least it would prevent the opponent from attacking and/or
healing, and allow you to actually do some decent damage while Wrapping
(or Clamping or Fire Spinning).
Poison Sting vs. Other Poison Attacks
|
Poison Sting is so amazingly laughably weak that it's not worth having
at all. And even after hitting with it three times, there's no guarantee
that the victim will be poisoned. Next.
Just when you thought Poison Sting was the krappiest attack you've ever
seen, along comes Smog.
Sludge is clearly the best Poison attack, but it's still not all that
great. As mediocre as it is, however, it kicks Smog's poofy ass all to
Hell and back. Both have a reasonably good chance of poisoning the victim,
but as has been repeatedly harped upon, this is no big deal. Also, in the
case of Smog, remember that the chance to poison is only factored in
after it hits. When you take its poor Accuracy into account, its
chance to poison is actually only about 25% (less than Body Slam's
chance to paralyze).
Sludge is just about as accurate as an attack can get and also does the
most initial damage of any Poison attack. Even so, it does much less
initial damage than a solid elemental attack like Surf or Thunderbolt. It would seem that the
potential for poisoning a victim is the game's attempt to make up for this
weakness, but in most cases, battles don't last long enough for this
poisoning to close the gap.
None.
1. A standard poisoning inflicts 1/16th maximum HP per turn.
|
Recurrent poison damage is based solely on a percentage of the victim's
maximum hit points. It is unrelated to victim and attacker stats, whether
inherent or modified in battle, and has nothing to do with either
Pokémon's type or Level. It is interesting to note that, because of the
way the damage is calculated, the actual amount of damage inflicted by a
poisoning increases as the victim gains Levels.
Each time the poisoned Pokémon attacks, it will lose 1/16th of its
maximum HP immediately following the attack, unless the opponent faints as
a result of that attack.
The following brave Pokémon subjected themselves to poisoning in the
name of Science:
(Note that Butterfree's vulnerability to Poison had no impact on the
damage.)
These were the pioneers in our Poison research, which led us to believe
that poison's Magic Number was 6.3%, which was pretty darn close. It was
later hypothesized that the damage was 1/16th of max HP, or 6.25%. All
remainders are dropped, as the Game Boy does not like to round.
To test the theory that the Magic Number is actually 6.25%, the
following Pokémon, of varying Levels, braved the rigors of
Poisonpowder:
In this case, we have further evidence that Poison is unrelated to
Level. Rhyhorn and Golem's resistance to Poison also had no impact on the
damage.
Unfortunately,
79 x .0625 = 4.9375
79 x .063 = 4.977 |
and |
80 x .0625 = 5
80 x .063 = 5.04 |
So, working under the assumption that remainders are always dropped,
this doesn't distinguish between 6.25% and 6.3%. We still need further
clarification. Also, to eliminate all other factors, the same Pokémon was
used in the final trial. An Alakazam
was fed HP UPs to bump up his HP (and nothing else):
Pokémon |
Level |
Max HP |
PSN Dmg |
Alakazam |
47 |
126 |
7 |
Alakazam |
47 |
127 |
7 |
Alakazam |
47 |
128 |
8 |
Alakazam |
47 |
129 |
8 |
This time:
127 x .0625 = 7.9375
127 x .063 = 8.001 |
and |
128 x .0625 = 8
128 x .063 = 8.064 |
So it's obvious now that .0625 (or something so close that even
we don't care what it is!) is the dividing line. (Actually, the CPU
is actually probably doing a "bit-shift" operation, but since that's
identical to multiplying by 1/16 and dropping the remainder...who gives a
damn?)
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