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Ghost
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Grass Pokémon
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Ground
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Name |
T1 |
T2 |
HP |
Att |
Def |
Spd |
Spc |
Avg |
Avl |
Exeggutor |
GRA |
PSY |
393 |
288 |
268 |
208 |
348 |
301 |
E |
E |
E |
Parasect |
BUG |
GRA |
323 |
288 |
258 |
158 |
258 |
257 |
W |
W |
W |
Tangela |
GRA |
- |
333 |
208 |
328 |
218 |
298 |
277 |
W |
W |
W |
Venusaur |
GRA |
POI |
363 |
262 |
264 |
258 |
298 |
289 |
S |
S |
V |
Victreebel |
GRA |
POI |
363 |
308 |
228 |
238 |
298 |
287 |
X |
E |
E |
Vileplume |
GRA |
POI |
353 |
258 |
268 |
198 |
298 |
275 |
E |
X |
E |
In general, Grass types have high Special, mediocre Speed and Attack,
decent HP, good Defense, and carry Sleep attacks as well as Stun Spore, one of the few
Paralysis moves that work on Ground types. Sleep attacks are somewhat
weaker in Stadium, so replacing Sleep Powder with stronger
defensive moves (such as Growth,
which would normally take second place in straight RBY game) may be in
order.
All can take a non-critical Psychic from
Mewtwo, even the part-Poisons. The
last three carry the Poison type weakness, but can function better without
the aid of TMs.
Grass isn't that bad a type to have defensively, weak to Bug, Fire,
Flying and Ice. Ice is probably the only one of the four worth worrying
about, as the first three are so rarely used and should be covered by the
rest of your team in any case. Resistance to Water, Grass, Electric and
Ground can come in handy.
Suggested attacks:
Psychic/Solarbeam,
Leech Seed,
Sleep Powder,
Double Team/Substitute.
Bog Standard:
Mega Drain,
Psychic,
Hyper Beam/Strength/Double-Edge,
Sleep Powder.
Exegguthor's Hammer:
Toxic,
Leech Seed,
Rest,
Double Team.
Benedict:
Toxic,
Leech Seed,
Sleep Powder,
Mega Drain.
Everyone loves Exeggutor. You can't pass him by if you're looking for
an anti-Psychic wall. Exeggutor is part Psychic, and coupled with his
decent Attack, Leech Seed and defensive stats through the roof, there's no
way an Alakazam is going to survive a
one-on-one with this baby.
Solarbeam's really only good used in conjunction with a defensive move
to back up Leech Seed, making Double Team/Substitute a must. Sleep Powder
is learnt very late, ruling him out for Poké Cup matches. Evolving
Exeggutor early causes you to miss out on Sleep Powder, but after seeing
how weak Exeggcute is, it can be very tempting as it needs TMs in order to
attack with anything better than Barrage in the early stages of the
game.
His attack level equals Parasect (which isn't saying much), and his
Special/HP levels are way above average. Amongst the Grass types,
Exeggutor's Defense level is second only to Tangela and equals
Vileplume's. The only stat which he lacks is Speed, as with most of the
Grass types. His stats are his main advantage, as well as his
half-type.
If you're looking for a Toxic/Leech Seed setup, Exeggutor is the way to
go. For those who don't know already, Leech Seed's power increases with
Toxic, through a glitch in the game that can probably be traced back to
the programmers who wrote the code for Focus Energy in RBY.
"Exegguthor's Hammer" is designed for that sole purpose. As Toxic is best
for polishing off the last Pokémon, behind a barrier of Double Teams, very
little is going to stop this monster from being the last Pokémon standing
on the battlefield, unless, of course, you've forgotten to take out that
Jynx or
Charizard.
Benedict plays with Toxic's countermove. After Toxify-ing a Pokémon,
inexperienced trainers will usually switch on the first turn to avoid
Toxic's damage building, allowing a free hit with Sleep Powder.
Exeggutor can sustain serious damage with his high defensive power.
Without a critical hit, only Sky
Attack can take it out in one hit, and even Sky Attack gives it a
window of opportunity to use Sleep Powder before biting it. With Hyper
Beam (some prefer Strength or Double-Edge), Mega Drain and Psychic for an
all-out offensive against an inexperienced player, or Double Team and
Leech Seed for a defensive setup, Exeggutor is a force to be reckoned
with.
Suggested attacks:
Spore,
Substitute,
Leech Life,
Swords Dance.
First Alternate:
Spore,
Substitute,
Rest,
Slash.
Second Alternate:
Spore,
Substitute,
Growth,
Mega Drain.
Parasect appears at first to be a useless lump, even with the
equal-highest Attack of the Grass types. On top of being immensely slow,
(one of the slowest final-evolutions in the game), having the lowest
Special and HP of the Grass types, and being double-weak to Fire, Flying,
and Poison, he learns no decent moves aside from his one saving grace:
Spore. Spore is the only Sleep move in the game with 255 accuracy, the
highest obtainable. Spore can be a tool of mass destruction if used
properly, especially in the manner described below.
Most people laugh at the Suggested setup when they first see it
reported as an almost perfect way of disposing of Mewtwo. Leech Life, even
with three Swords Dances under the belt, is far too weak to cause any real
damage to psykers. However, this setup can easily wreck the most common
Mewtwo setup: Double Team, Recover, Psychic, Blizzard.
Parasect can survive either of the two attacks (barely, and assuming
that they do not critical hit), and put Mewtwo to sleep with Spore. Once
Mewtwo is asleep, Swords Dance and Leech Life can be used to heal Parasect
past 25% HP, where it uses Substitute. Once the player has a sleeping
Mewtwo facing a Substitute-shielded Parasect, barring an act of Goddish,
the Mewtwo's as good as dead.
The main problem with this setup is that you'll somehow need to catch
the Mewtwo on its own in order to ensure that you won't be facing anything
that could splat Parasect in one hit. Once the rest of the lineup is down
this should be no problem, but Mewtwo is almost always the opening
Pokémon. Switching in is not an option: Parasect will only be able to
withstand one hit from either of the Generic Mewtwo's attacks.
Unless the Mewtwo manages to wake up before the Parasect has a chance
to put up a Substitute, it will eventually fall to Leech Life and Swords
Dance. This tactic can be attempted by the other, more surviveable Grass
types, but to a lesser degree of success due to lack of Spore.
An alternate plan for Parasect has been formulated to deal with a
broader spectrum of targets. Rest and Slash replace Leech Life and Swords
Dance. Leech Life and Swords Dance require four turns to get enough health
back to make a Substitute anyway, and Parasect won't die if he's at full
health (unless the attack critical hits). Growth and Mega Drain could also
be lethal if used correctly.
Sadly, with the crippling of Sleep moves in Pokémon Stadium, it seems
likely that Parasect will be returned to his status as a weak, useless
Pokémon.
Suggested attacks:
Sleep Powder/Rest,
Growth,
Double Team,
Mega Drain/Solarbeam.
HP and Attack aren't so hot, but Tangela's got masses of Defense, only
falling 10 points shy of Rhydon. In
percentage terms, however, it takes around as much damage as Exeggutor
from Physical attacks.
Tangela's main selling point is Growth. Having more staying power than
Venusaur and Victreebel due to lacking a weakness to Psychic, Tangela can
beef itself up with Double Team and Rest while charging up Growth. This is
one case where replacing Sleep Powder may not be such a bad idea, as Rest
is a perfect aid to digging in with such a weak setup move.
Like Exeggutor, Tangela learns almost no decent moves on its own save
for Sleep Powder, the mainstay of all the Grass types. Absorb should be kept while raising
(lots of PP to wreck the Elite Four), and then replaced with Mega Drain
once perfect stats have been achieved.
It isn't as weak to as much as the Grass/Poison types, missing the
part-Poison weakness that Venusaur, Vileplume and Victreebel carry. If Bug
attacks were any better, Tangela would have a massive edge in that it
would sustain very little damage from them. The other Grass types (except
Parasect) are all quad-weak to Bug attacks.
A somewhat minor advantage is that he is already a final-stage
evolution. If his statistics can weigh up to the other Grass types, and he
can be caught at low levels in the Yellow Safari Zone, imagine what he'd
do to anything that hasn't had the chance to evolve yet. Sadly, he's too
big to take into Petit Cup.
Suggested attacks:
Razor Leaf,
Leech Seed,
Sleep Powder,
Substitute/Double Team.
Alternate:
Solarbeam,
Leech Seed,
Growth,
Double Team.
Offense setup:
Razor Leaf,
Body Slam,
Sleep Powder,
Swords Dance.
Venusaur has the edge in being the fastest of all the Grass types,
which isn't saying much considering their universally low Speed. An
all-rounder in terms of stats, despite the specialist nature of Grass
moves. A Physical attack seems tempting, but it's better to treat him like
a Psi-weak Exeggutor that attacks with Razor Leaf. Or, you could combine
Tangela's Growth/Solarbeam combo with Leech Seed/Sub to get really dug
in.
Venusaur's a good solid choice if you don't mind his weakness to
Psychic. He's better than Victreebel; both take the same amount of Swords
Dances at L100 to reach full power. He's a Tobybro killer and a good
Pokémon to have when there aren't too many psykers
nearby.
Suggested attacks:
Razor Leaf,
Sleep Powder,
Body Slam,
Double Team/Swords Dance.
Good Attack level, and second-fastest of the Grass types. HP isn't too
bad either. Lowest Defense of the Grass types. If you don't have access to
Venusaur, Victreebel's your replacement.
Bellsprout is good for taking out Misty near the start of the game with
Vine Whip, but you'll be
relying more on Acid and Wrap's PP as you progress through the
early stages of the game.
Learns the kick-ass Razor Leaf, an incredibly strong attack. Though its
Attack is quite high, it needs the same amount of Swords Dances to hit
maximum Attack as Venusaur. His higher Attack stat gives him an edge in
Poké Cup, however, where neither will be reaching 999 Attack under any
circumstance and thus, resulting in Victreebel having a much higher
relative Attack at the end of the day.
Quite fun to use, as well as looking better than the aforementioned
ugly blue toad.
Goddish:
Absorb,
Petal Dance,
Sleep Powder,
Solarbeam.
(Goddish needeth no heathen TMs.)
Despite a kick-ass basic stage and Petal Dance, Vileplume is probably
the worst of the Grass types. Its only noticeable feature stat-wise, the
highest Defense of the Grass/Poison types, is only four points away from
Venusaur.
Petal Dance, like Thrash, is of limited usefulness in link battles due
to the inability to switch away after a kill. Your opponent could spring
something resistant, or almost completely immune to the attack. This
attack is often thought of as Vileplume's main selling point, as it is
considerably more powerful against the theme-oriented trainers of the game
itself. Petal Dance is covered in more depth in the Attacks section.
However, Vileplume's kick-ass first stage has won a special place in
the hearts of many. Oddish is, by far, the cutest thing
alive.
Complete Type Listing
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Pure Grass
Type Pokémon
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Total:
1
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Tangela |
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Half Grass
Type Pokémon
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Total:
13
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