Type Chart
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Pokémon Myths
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Catching
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These are some of the most common Pokémon myths that just won't
die. Most of this information is available in other sections of the site,
but we hope this collection helps you win a bet or two with some of your
nerdiest friends.
Myth:
If you do one million silly things, you will be able to get
Mew in your game.
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This kind of thing is usually beyond the scope of our site, but
this is possibly the single most popular and enduring Pokémon myth. Any
Pokémon myths page worth its salt has got to address this one.
OK, here it comes...pay attention now: You cannot get Mew without
either winning it in a contest, receiving it as a gift (eg, at a
Nintendo-sponsored tournament), using a cheating device, or
trading with somone who has done one of the above.
No amount of futzing with "the truck" or the Missingno. bug will get
you a Mew. Honest.
Myth:
You can get Togepi or Marril/Mariru/Pikablu/etc. in the RBY
version of the game by doing this or that.
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You can't. Not even with a Game Shark. They simply don't exist in the
RBY games.
MegaKarp was going to make L100 anyway, and the faint wisp of a hope
that he might be almost on the very edge of usefulness was almost too much
to bear. Sadly, however, unlike Pikachu,
Karp don't Surf.
Myth:
Normal Pokémon don't get the 50% type-matching damage bonus, sometimes
referred to as "STAB" (Same Type Attack
Bonus).
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This is a huge one. For some reason, certain people will argue to the
death that Normal Pokémon don't get the type-matching bonus for Normal
attacks. Pay them no mind. As my
Wigglytuff can attest, he most
definitely does get his bonus whilst Body Slamming
Mewtwo's candy ass.
Myth:
Dual-type Pokémon only get half of the type-matching bonus.
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There is no penalty for being a dual-type, with regards to the
type-matching bonus. For example, a
Starmie and a
Mr.Mime with equivalent
Special scores will do the same amount of damage with a typical Psychic
attack. Starmie does not get penalized for being
half-Water.
Myth:
Ghosts are a good way to fight Psychics.
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This myth was propagated by numerous episodes in the show where the
writers took great pains to explain why a Ghost Pokémon is just the trick
to take on a Psychic Pokémon. The situation wasn't helped by the fact that
lots of Nintendo manuals incorrectly claimed that Ghost attacks are
super-effective against Psychics.
In fact, regular Ghost attacks are completely ineffective
against Psychics. Note that the only Ghost attack that takes type into
consideration is Lick, which almost no
one uses. Confuse Ray and Night Shade operate independently
of type modifiers, which probably also has something to do with the
persistence of this myth.
Additionally, all Ghosts are half-Poison and therefore weak to Psychic
attacks!
In short...Gengar is no
Mewtwo-killer.
Myth:
Ice attacks are super effective against Rock Pokémon.
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This is another myth that started from bad information straight from
the horse's mouth. The original instruction manuals said that Ice attacks
are strong vs. Rock, but this is simply not true. The myth has probably
persisted because many common Rock Pokémon (such as
Onix and
Golem) are half-Ground, and Ice
attacks are bad news for Groundlings.
Myth:
Blizzard freezes 30% of the time
in link battles.
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Many guides report this, and if you poke into the ROM you will see that
Blizzard does indeed freeze 30% of the time, if a certain condition is
true. We just don't know what that condition is, or even if that condition
can be met within the realm of normal game play. It has been theorized
that the Blizzard freeze rate is 30% in matches with CPU trainers, but we
have no evidence to support or refute that hypothesis.
This myth was further propagated by the Pokémon Yellow instruction
booklets, which claim that Blizzard freezes less frequently in Colosseum2
link battles. In reality, however, Blizzard freezes 10% of the time in
all link battles.
Myth:
Counter works for all Physical (or
only Normal) attacks.
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Counter is effective vs. both Normal and Fighting attacks, but that's
it. (Dreams of my Hitmonlee valiantly
absorbing a Zapdos' Fly and dishing
the damage back twofold have been quashed.) Interestingly, Counter even
counters Seismic
Toss.
Myth:
The recoil damage for missing with a Hi Jump Kick is 1/8 the damage it
would have caused if you hit.
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Nope, that's Jump Kick.
Hi Jump Kick does just one HP of damage if you miss, no matter what
the guides (or Pokémon Stadium) tell you.
Myth:
Conversion copies a Pokémon's
type, but Porygon doesn't get the
type-matching bonus.
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Not true. That's actually kind of a pain, because if you put a nice Tri Attack on your Porygon, you
won't get much out of it as soon as you Convert. In order to get a
type-matching bonus after Conversion, you have to Convert to a type for
which you already have a matching attack.
Considering that you've got to take up one of four slots just for
Conversion, that Porygon's TM compatibility is not exactly Mew-quality,
and that most Pokémon are not vulnerable to attacks of their own type,
it's pretty difficult to benefit from the type-matching bonus. And, given
Pory's stats, most Pokémon will be much better at using their own attacks
than our computer-generated friend.
Poor guy.
Myth:
Swift never misses.
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While Swift does ignore Evade/Accuracy modifiers and can
allow your Pokémon to hit both Digging
and Flying opponents, its accuracy is
constant at roughly 99.6%. In other words, it will miss about 1 out of
every 256 times it is used.
Myth:
A Pokémon using Swift always strikes first.
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Swift does not affect the order of attacks. This myth probably came
about as a result of the attack's deceptive name and confusion with Quick Attack.
Myth:
The faster a Pokémon is, the better chance it has of utilizing a one-hit
KO attack successfully against a specific opponent.
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While it is true that the attacking Pokémon's Speed must be either
equal to or greater than its victim's to hit at all with a one-hit KO
attack, increasing the Speed difference past this point will have no
effect on the accuracy of the attack.
For example, if your Dragonite is
faster than your opponent's Muk,
using Agility will not increase its
chances of hitting with Horn
Drill. The chance to hit would be the same (about 29.7%) before and
after the use of the Speed-altering attack. See the One-hit KOs page for more
information.
Myth:
If you delay the evolution of a Pokémon, it will be stronger.
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Despite the fact that Ash's Pikachu can kill nearly anything,
delaying evolution does not have any direct effect on statistics. It is
possible that using an unevolved Pokémon will cause you to fight weaker
wild Pokémon, and thus gain more stat
experience, but you could fight those same Pokémon with your final
evolution and get the same effect.
One benefit of delaying evolution is that unevolved Pokémon often learn
powerful attacks earlier than their subsequent evolutions. Some evolved
Pokémon also lose the ability to learn certain attacks. See our Pokédex for information on the Levels at
which Pokémon learn their attacks.
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