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Battle Damage
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Type Modifier Chart
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Myths
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Attack
Type
v |
Defending Type(s) |
Fir |
Wat |
Gra |
Ele |
Ice |
Psy |
Nor |
Fgt |
Fly |
Gro |
Rck |
Bug |
Poi |
Gho |
Drg |
Special attacks: |
Fire |
0.5 |
0.5 |
2 |
1 |
2 |
1 |
1 |
1 |
1 |
1 |
0.5 |
2 |
1 |
1 |
0.5 |
Water |
2 |
0.5 |
0.5 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
1 |
1 |
1 |
0.5 |
Grass |
0.5 |
2 |
0.5 |
1 |
1 |
1 |
1 |
1 |
0.5 |
2 |
2 |
0.5 |
0.5 |
1 |
0.5 |
Electric |
1 |
2 |
0.5 |
0.5 |
1 |
1 |
1 |
1 |
2 |
0 |
1 |
1 |
1 |
1 |
0.5 |
Ice |
1 |
0.5 |
2 |
1 |
0.5 |
1 |
1 |
1 |
2 |
2 |
1 |
1 |
1 |
1 |
2 |
Psychic |
1 |
1 |
1 |
1 |
1 |
0.5 |
1 |
2 |
1 |
1 |
1 |
1 |
2 |
1 |
1 |
Physical attacks: |
Normal |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
0.5 |
1 |
1 |
0 |
1 |
Fighting |
1 |
1 |
1 |
1 |
2 |
0.5 |
2 |
1 |
0.5 |
1 |
2 |
0.5 |
0.5 |
0 |
1 |
Flying |
1 |
1 |
2 |
0.5 |
1 |
1 |
1 |
2 |
1 |
1 |
0.5 |
2 |
1 |
1 |
1 |
Ground |
2 |
1 |
0.5 |
2 |
1 |
1 |
1 |
1 |
0 |
1 |
2 |
0.5 |
2 |
1 |
1 |
Rock |
2 |
1 |
1 |
1 |
2 |
1 |
1 |
0.5 |
2 |
0.5 |
1 |
2 |
1 |
1 |
1 |
Bug |
0.5 |
1 |
2 |
1 |
1 |
2 |
1 |
0.5 |
0.5 |
1 |
1 |
1 |
2 |
1 |
1 |
Poison |
1 |
1 |
2 |
1 |
1 |
1 |
1 |
1 |
1 |
0.5 |
0.5 |
2 |
0.5 |
0.5 |
1 |
Ghost |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
1 |
Dragon |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
(Click here for a version suitable
for printing.)
Question: What's with the "1"s and "0.5"s and the like? Aren't
moves either super effective or not very effective?
Answer: Not exactly. Those descriptions are fine when the victim of
an attack has only one type. When the victim has two types, both of them
must be considered. Thus, while a move may say "It's super effective!", it
may actually be dealing less damage than you think. Take Vine Whip, for instance. Against a
Tentacool, the game says "It's super
effective!" but in reality, it's acting the same as if it were a Normal
type attack (see the example below).
Question: So what do those numbers mean?
Answer: The numbers are multipliers. When attacking a Pokémon with
two types, you need to multiply the numbers together to see exactly how
effective attacks of a particular type would be.
Let's take the Vine Whip/Tentacool example from above. First, you find
your attack type along the side. In this case, we're looking for Grass.
Next we go across until we find the numbers for the defending Pokémon's
types, i.e. Water and Poison. Against Grass, Water types take double
damage, but Poison types take only half damage. Now multiply them
together: two (2) times one-half (0.5) is one (1). This is how much extra
damage the attack does. In this case, using Grass attacks against
Tentacool doesn't give you an edge.
Question: Does a zero in the chart means the attack does no
damage?
Answer: Yes. And since zero times anything equals zero, even if
just one of the victim's types is unaffected by a particular attack, the
Pokémon will take no damage. For example,
Farfetch'd is a dual type Pokémon
(Flying and Normal). If Sandshrew
uses Earthquake against
Farfetch'd, the multiplier is 1 against the Normal type but 0 against the
Flying type, so the attack will be completely ineffective.
Question: Then why does Night Shade work on Psychics?
Answer: Night Shade deals what we at Azure Heights call "calculated
damage". That is, the damage done by Night Shade is calculated directly
according to some variable other than the attacker's Attack or
Special score. In the case of Night Shade, the damage done equals 1 point
per level of the attacking Pokémon, and this amount is not affected by
type modifiers. This is also why it affects Normal types. Think of it this
way: Night Shade isn't really a Ghost type attack for purposes of
determining damage.
Question: Why does Ghost vs. Psychic have a zero multiplier
anyway? My instruction manual says that Ghost attacks are super effective
against Psychics.
Answer: The early copies of the manual are wrong for the Red and
Blue versions. The Lick attack, which is the only Ghost type attack that
can be gauged for effectiveness, is always ineffective against
Psychics.
Some manuals also state that Ice attacks are super effective against Rock,
but this is also not true.
Question: The manual also says that Dragon is super effective
against Dragon types. Why do you have a bunch of question marks?
Answer: The only Dragon type attack in the game, Dragon Rage, always deals exactly
40 points of damage. It ignores type completely. When this chart was done,
attacks that relied on types were used, such as Poison Sting on a
Tangela. Since there are no variable
damage Dragon type moves, the Dragon type row is filled with "?"s.
It has been noted that if you use a gaming device to create a type-based
Dragon attack, the damage is, in fact, based on the attacker's Special
score. However, since the only way to come up with this data is to create
an attack that cannot be used in legitimate play, the question marks
remain.
Question: How did you find the multiplier for a certain type?
Answer: Members of the Azure Heights Research Staff used
Porygons for this. During a Game Link
battle, they had their Porygons use Conversion to switch to a particular
type, and Recover to keep from
fainting. Let's use Blizzard as an
example. First, the researcher would see how much damage this Ice attack
did while a Porygon was Normal type. Next, they would have the Porygon
Convert to another type, such as a Sandshrew's Ground type. Blizzard would
be tested again and the damage done this time would be compared to the
previous trial. Blizzard was found to do about double the damage when
Porygon was a Ground type as opposed to when he was Normal. So against
Ground types, Ice attacks have a multiplier of 2.
Question: Wait a second, that works for Pokémon with one type.
What about dual types?
Answer: The same principle can be used for dual types. Let's
consider the previous scenario, but include Rock types into the equation.
When Porygon converts into a Ground/Rock type, the damage from a Blizzard
would be double the damage taken if it was Normal type: the same as when
its type was Ground alone. In this way, we can determine that Rock gives a
multiplier of 1 when defending against Ice attacks.
Please ignore this subliminal message.
Please ignore this subliminal message.
Please ignore this subliminal message.
DRINK COKE
Please ignore this subliminal message.
Please ignore this subliminal message.
Please ignore this subliminal message.
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