RBY |
Attack |
Type |
PP |
Quick Description |
- |
Headbutt |
NOR |
15 |
Damages enemy, may prevent enemy from attacking |
- |
Amnesia |
PSY |
20 |
Greatly increases attacker's Special |
- |
Rest |
PSY |
10 |
Immediately heals 100% of attacker's HP, clears any attacker status changes and puts attacker to sleep, attacker sleeps on second turn, wakes on third turn (uses a total of 3 turns) |
L35 |
Body Slam |
NOR |
15 |
Damages enemy, may paralyze enemy |
L41 |
Harden |
NOR |
30 |
Increases attacker's Defense |
L48 |
Double-Edge |
NOR |
15 |
Damages enemy, damages attacker |
L56 |
Hyper Beam |
NOR |
5 |
Damages enemy, then attacker loses one turn |
TM01 |
Mega Punch |
NOR |
20 |
Damages enemy |
TM05 |
Mega Kick |
NOR |
5 |
Damages enemy |
TM06 |
Toxic |
POI |
10 |
Severely poisons enemy |
TM08 |
Body Slam |
NOR |
15 |
Damages enemy, may paralyze enemy |
TM09 |
Take Down |
NOR |
20 |
Damages enemy, damages attacker |
TM10 |
Double-Edge |
NOR |
15 |
Damages enemy, damages attacker |
TM11 |
Bubblebeam |
WAT |
20 |
Damages enemy, may reduce enemy's Speed |
TM12 |
Water Gun |
WAT |
25 |
Damages enemy |
TM13 |
Ice Beam |
ICE |
10 |
Damages enemy, may freeze enemy |
TM14 |
Blizzard |
ICE |
5 |
Damages enemy, may freeze enemy |
TM15 |
Hyper Beam |
NOR |
5 |
Damages enemy, then attacker loses one turn |
TM16 |
Pay Day |
NOR |
20 |
Damages enemy, attacker gains money equal to twice attacker's Level for each use |
TM17 |
Submission |
FGT |
25 |
Damages enemy, damages attacker |
TM18 |
Counter |
FGT |
20 |
Attacker loses first strike, then inflicts double physical damage taken |
TM19 |
Seismic Toss |
FGT |
20 |
Inflicts damage equal to attacker's Level |
TM20 |
Rage |
NOR |
20 |
Damages enemy for multiple turns (attacker will no longer obey), attacker's Attack increases each time it is damaged |
TM22 |
Solarbeam |
GRA |
10 |
Attacker loses one turn, then damages enemy |
TM24 |
Thunderbolt |
ELE |
15 |
Damages enemy, may paralyze enemy |
TM25 |
Thunder |
ELE |
10 |
Damages enemy, may paralyze enemy |
TM26 |
Earthquake |
GRO |
10 |
Damages enemy |
TM27 |
Fissure |
GRO |
5 |
Causes enemy to faint (low hit rate) |
TM29 |
Psychic |
PSY |
10 |
Damages enemy, may lower enemy's Special |
TM31 |
Mimic |
NOR |
10 |
Copies an enemy's attack |
TM32 |
Double Team |
NOR |
15 |
Increases attacker's Evade |
TM33 |
Reflect |
PSY |
20 |
Reduces Physical damage to attacker by 50% |
TM34 |
Bide |
NOR |
10 |
Attacker loses 2 to 3 turns, then inflicts double damage received |
TM35 |
Metronome |
NOR |
10 |
Uses random attack |
TM36 |
Selfdestruct |
NOR |
5 |
Damages enemy, causes attacker to faint |
TM38 |
Fire Blast |
FIR |
5 |
Damages enemy, may burn enemy |
TM40 |
Skull Bash |
NOR |
15 |
Attacker loses one turn, then damages enemy |
TM44 |
Rest |
PSY |
10 |
Immediately heals 100% of attacker's HP, clears any attacker status changes and puts attacker to sleep, attacker sleeps on second turn, wakes on third turn (uses a total of 3 turns) |
TM46 |
Psywave |
PSY |
15 |
Inflicts from 1 point to 1.5 times attacker's Level |
TM48 |
Rock Slide |
RCK |
10 |
Damages enemy |
TM50 |
Substitute |
NOR |
10 |
Attacker loses 25% of maximum HP, makes copy to take damage |
HM03 |
Surf |
WAT |
15 |
Damages enemy Travel over water (requires Soul Badge) |
HM04 |
Strength |
NOR |
15 |
Damages enemy Moves boulders (requires Rainbow Badge) |