The statistics of a monster are determined by four things:
- The monster's species
- The monster's Stat
Experience
- The monster's "genes"
- The monster's Level
Of course, using the GameShark, it is possible to directly modify the
attributes of a monster (setting Special to 999, for example). However,
such statistic changes are erased when you store the monster in Bill's PC.
This is because the statistic scores themselves are not actually saved
when you store the monster. When it is removed from the PC, its statistics
are recalculated, based on the four factors listed above.
As Stadium doesn't take kindly to directly modified monsters, and
intelligent opponents should demand you box and unbox before a fight,
you'll want to use the following codes to create permanent modifications.
These codes can be used to permanently modify a monster's Stat Exp, genes,
and Level.
All these codes do is save you time. Technically, you could capture
several copies of each monster (the odds of getting a monster with
"perfect genes" are 1/65536) until you had the ideal one, then level it
up, thereby manually filling it with regular Experience and Stat Exp. This
method saves you that work.
Insert the cartridge into the GameShark, and powerup the system.
Step 2: Perfect Genes and Max Stat Experience
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Select "Enter Codes", and enter:
Red/Blue |
|
Yellow |
01FE7CD1 | |
01FE7BD1 |
01017DD1 | |
01017CD1 |
01FE7ED1 | |
01FE7DD1 |
01017FD1 | |
01017ED1 |
01FE80D1 | |
01FE7FD1 |
010181D1 | |
010180D1 |
01FE82D1 | |
01FE81D1 |
010183D1 | |
010182D1 |
01FE84D1 | |
01FE83D1 |
010185D1 | |
010184D1 |
01FF86D1 | |
01FF85D1 |
01FF87D1 | |
01FF86D1 |
The first ten codes will give your monster the maximum Stat Exp
achievable through normal play, and the last two will ensure that your
monster has the highest "genes".
If you want your monster to have a certain Level, you need to enter an
appropriate amount of Experience if it isn't already
that Level. If you were to merely modify the Level of the monster, it
would be lost when they are next boxed, since the Level is
recalculated from the number of Experience points in the same way that
statististics are recalculated based on the values mentioned above.
The amount of Experience necessary depends on the monster's Experience
scale and the desired Level. In all cases, if too
much Experience is assigned, the monster will revert to the correct
Level (and amount of Experience) after one fight.
For this reason only one example will currently be given. If your
monster is above L100 because of this, simply have it gain some Experience
in a fight. (If you want a lower Level monster, you will have to select
the appropriate Experience value, instead of 1312D0h.)
Enter, after the Step 2 codes:
Red/Blue |
|
Yellow |
011379D1 | |
011378D1 |
01127AD1 | |
011279D1 |
01D07BD1 | |
01D07AD1 |
Check over every single code. Make sure you didn't miss one,
incorrectly enter one, or forget a 1 somewhere. A minor mistake could have
disastrous effects, including the loss of your saved game!
Step 5: The Hard Part Is Over
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Press "Start" to return to the GameShark menu.
Step 6: Don't Risk Memory Corruption!
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Turn the GameShark switch off.
Step 7: Start Up Normally
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Select "Start Game" and boot the game, then select "CONTINUE" and
continue your game.
Step 8: Choose Your Subject
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Put the Pokémon that will receive maximum stats at the top of your
party.
Step 9: Ready, Set, Cheat!
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Turn the GameShark switch on.
Step 10: Don't Risk Memory Corruption!
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Turn the GameShark switch off.
Go to Bill's PC and put the top monster into a box.
Withdraw the monster from the box.
Step 13: Fix Possible Level Error
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If the monster's Level is above 100, have it participate in any
fight.
Check the Pokémon's statistics. They should now be the maximum for its
Level and species. You can verify this by using our Pokédex the Skill/StatFinder.
Step 15: Lather. Rinse. Repeat.
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If desired, select a new Pokémon to max out and return to Step
9.